

Mortars and howitzers, pumped and studied, will be able to destroy up to 50 enemy foot units per shot, and only artillery characters will be able to attack ships from land. Tactical superiority is achieved through the competent use of infantry and cavalry, and if you have developed artillery, then you cannot lose. Everyone is considered to be fighting, except for priests and peasants. Infantry, navy, cavalry, artillery, mercenaries, priests and peasants. If you run out of the first or second, then the army will die or turn to desertion. All units require gold (especially mercenaries) and food when created.

The combat system is closely related to coal or iron: firing units will not be able to attack if you do not have these resources. With what you get, you build barracks, centers for the study of technologies and fortifications, while the technologies themselves require new resources. All resources are taken over by the city center from which you manage. Some of them are mined in mines, and some are mined by peasants in the fields. They have 6 types of resources: wood, coal, food, iron, stone and gold. The main component of the Cossacks is free battles.

There is also a demonstration of the real capture of colonies. Several story campaigns show us the events that take place between the countries of Europe and Asia. On the territory of all Eurasia, Poland, England, Germany, Tsarist Russia and many other states, which are fighting for the prospect of being the ruler of the world, clashed. Real Time Strategy Events - Cossacks: Back to War - occur in the 16-17 century.
